Saturday, 5 November 2011

Munchkin Experience

World of Munchkin is a game which is based on the dungeons and dragons theme, players play together as a team or against each other, they are required to pick up random cards and roll dices in order to fight monsters, pick up rewards. The game is very similar to role playing games you see on a console or computers but in the physical form of cards except "with none of that stupid role playing stuff." 
I find Munchkin rather a difficult game to understand at first, it requires some reading to be able to understand the rules of the game. But considering the game is similar to an RPG game the rules allow the game to be somewhat flexible unlike other card games like Pokemon and Yu-gi-oh! which are strictly based on combat and each player has his own deck of cards. The Munchkin style card game is based on 1 deck of cards which is shared among multiple players. The style of card game may be an original concept however something similar can be enjoyed on a digital platform and can be much more engaged with the games environment as well. The World of Munchkin card games will bring together people to have a fun together in a commune way which digital games will offer something different.
I personally find Munchkin not that enjoyable, but that may be because I’m not really a fan of card games. But for the concept and idea I can definitely give the game thumbs up, especially because I think the game would be great fun to be played with your family or a group of friends. I have had a taste of digital games which has influenced my own personally benchmark of games you could say which is why I’m not so interested in Munchkin but putting that aside in comparison to other card / board games it is a game you can expect to get a laugh from.

What 'FUN' means to me

I find games fun in general, however the games which incorporate challenge, thrill, unpredictability and that are inter-social are what I really look for. Games which embody these characteristics have the potential to immerse myself in its gameplay.

Firstly and most importantly if a game is not challenging then it is too easy, I will not get a sense of achievement or fulfilment, getting a reward handed to you without placing any effort will make a game boring. If players need to make effort into completing a stage or beating a boss they get a sense of achievement.

I’m a big fan of action games because I enjoy the adrenaline rush they give me, the games which put me on edge and thinking quickly I find fun. FPS, RTS and even MMORPG games have a lot of action and thrill to offer. If you are thinking why MMORPG? Most of the times I would say that RPG games in general are very slow paced and is more about adventure however most MMO games have aspects which can be very action packed. For example boss fights which require multiple players to defeat can be very intense and require strategies, players will need to communicate and interact with each other while taking actions quickly and precisely.

Online games are inter-social and can engage players very easily, what better way to complete a certain part of a game together with your friends. Both playing with and competing against other players enhances my experience in games so much more. To be able to socialise and also the unpredictability a game can be when it is online based. When playing single player or campaign mode can be very repetitive because you are trying to overcome something that never changes. The obstacles will generally have the same characteristics and personality, but when you’re playing against another player it becomes a totally different ball game. To play against something that has a mind of its own is always more fun than playing against the computer, AI are programmed to do a few things which players will always keep an eye for. But the players play style will always change and evolve, which what makes online games much more challenging. I find games which carry these aspects will always be fun for everyone.

Tuesday, 24 May 2011

Title Sequence - A leaf from Heaven by Hans Christian Andersen

Storyboard Assignment 6:

The story i chose for the opening movie Title is 'A Leaf from Heaven' by Hans Christian Andersen.
Below is a sequence of frames and what order each clip will be put in. 


The reason i chose this order is because i want to keep the introduction as brief as possible. I believe that for a story like this an audience may appreciate the full length of the story and particularly what will follow up after the title.

The theme I chose for the Title sequence relates to the story.  I used green and the different shades of it to keep the style looking as organic as possible which is why it relates so well to the story. In the frames are off vines growing through the clip as if its eventually going to cover the screen.


Frame 1. 

The transition to the next frame is very simple, the text from the first frame will fade but the vines will continue to grow and sprout out leaves as the Movie title fades in with leaves growing on it also. I think with this idea i was able to capture an essence of life and its beauty in the moment.

Frame 2.

The third transition to the third frame was a lot more elaborated. In this frame you will notice more depth than the previous frames, through add lighter shades and shrinking the vines creating an effect. There are 3 layers of depth in this frame. The audiences view zooms out of the previous frame and through more vines before stopping in front of 1 large vine with the text "A story by Hans Christian Andersen" sliding up the vine as if its growing with it. I want the audience to experience life as it unfolds before them.
Frame 3.

The 4th and 5th frame show leaves falling around the focus of the frame, the text. Again i have used the different shades of green to create depth and to give sense of calm and prosperousness. The transitioning will fade out of the previous scene and fade into the 4th frame following the text.
Frame 4.
Frame 5 it continues but with new text.
Frame 5.


In the 6th frame i have the audience focusing on a single object in the frame. I want the audience to appreciate  the scene where a single plant different from any other to grow and to becoming more beautiful than rest.
Frame 6.
There is no transition in the last scene as the plan is still in position but has evolved. Through the introduction of the movie i want the audience to have a short glimpse of what the story is about but not quiet grasp the entire story as it will also have some surprising elements. 
Frame 7.






Sunday, 15 May 2011

Pictograph


Pictograph - Design Brief


·         We Come in Peace
In 1972, an illustrated plaque was placed on the NASA Pioneer Spacecraft. This image was blasted into outer space and was intended to communicate information about the human race and Earth’s position in the Milky Way to aliens. The illustration features a naked man and woman drawn in contour line, the main waving in an act of symbolic greeting. Create your own pictographic illustration; what do you want to communicate to an alien species about the human race?

Through pictographic illustrations I want to convey earth and humanity on a general level if the picture were to be blasted into outer space in an attempt to communicate with life. I want to tell life in outer space that we are welcoming and we offer peace. What our figure looks like and how we communicate and also our primitive nature. The pictures will be very literal and simplistic and may not be sequential. Each picture will have its own meaning and may guide the viewer to comprehending the pictogram on a broader view.

Symbols are very culturally limited; people are more likely to understand simple pictures produced by their own culture than of another. If you were to show someone from a third world country the Japanese yen symbol they may not understand what it represents unless you were to explain what it is in the language the person speaks. My concept is to have symbols that are very literal as stated earlier so that a person from any country would be able to understand its meaning. So that aliens will find it easier to comprehend.  I want each picture to convey an immediate reality of our kind and our human nature.

The pictogram will be limited to greyscale due to criteria which will make the development harder as the colour help people understand pictures. I want to powerful contrast so the shapes can be defined and clear therefore I will choose black as the background instead of white. What rationalized my decision is that people now use whiteboards and use markers because it is much more convenient. However it fails to be as clear as the old blackboard because the black background will contrast chork much better.

The messages I want to convey to aliens are very broad but in a sense specific in each picture. First off is our figure or shape on a very bland level so that it is not biased to groups. What I mean by groups is people’s ethnicity. The reason for this is that I want to communicate and express our unity and not just a group of people from earth. I will help guide this meaning across with more pictures. With a set of pictures I hope to have aliens onboard and to understand our humanity, that we may be primitive in our nature, but we are compassionate.

Overall I want my design to be easy to understand for anyone to ensure that aliens will be able to take onboard all the messages the pictogram holds. By developing the right images I want the pictogram to be very symbolic in an attempt to express our nature and what we have achieved together whether it be negative or positive.

Friday, 6 May 2011

Illustration with a Social Conscience

There has not been a single recorded time when there has been no war in the world
We had to come up with a picture which relates to certain topics.The topic i selected was war and i came up with 2 images. Below is a portrait of Hitler and in his figure i have placed images that symbolize the aftermath of war.

Bellow is a collage of pictures about war but particularly targeting soldiers. The pictures i chose have their own story to tell. I have placed famous quotes among the pictures about war which i wanted to use for the viewer to stop and think about the war.


Friday, 15 April 2011

A line is a dot that went for a walk

I came to the conclusion that he meant simplicity by it after doing some research on Paul Klee and his quotes
and therefore I decided to create something simple.

Being very literal with the quote I drew up what looks like a dot that has made a line indicating the path it took. By using the Pen Tool i was able to draw up a line and create a stroke using the paint brush selection. With the Dot i just used a large Brush and blotted it for the Dot.